‘How to Break the Fourth Wall’ is a creative research workshop to help contribute to The Fourth Wall exhibition for the HOME Granada Galleries.
George Gibson and Grace Collins are artists who have worked together to make a series of exhibitions, artworks, and books. Their latest project ‘The Fourth Wall’ looks at breaking the fourth wall in film and TV (moments when a character looks into the camera/at the audience) and how this might be replicated in an art gallery.
As part of this workshop, you’ll be invited to contribute to the research through creative activities such as drawing, collaging, zine-making, and writing about your favorite fourth-wall-breaking moments in cinema and art. You will be contributing to the research and development stage of the exhibition – the artists don’t know yet what the final piece will look like, and you can feed into that.
Come along, get creative and help shape The Fourth Wall exhibition, which will be on display at HOME from Sat 23 Nov – Sun 19 Jan.
See previous collaborative work by Grace & George here: https://www.georgegracegibson.co.uk/i-hope-all-is-well-2023
Workshop Info
About the Artists
George Gibson and Grace Collins are ongoing collaborators, with a shared interest in fandom, conspiracy, functioning and audience participation. Since meeting during School of the Damned (2020) they have created artworks for Castlefield Gallery, Art in Libraries St Helens, Liverpool Independents Biennial and Corridor8.
Grace Collins (they/them) is an artist and artworker, based in St Helens. They create art with other people, support artist-led activity, ask lots of questions and listen to people’s answers. With a bit of luck, this means creating spaces for justice and expanding our idea of what the world is allowed to look like.
George Gibson (she/they) is an artist interested in archiving niche fanaticism; obsessed with obsessions. Usually working within the medium of book arts, George’s previous publications have explored cryptozoology, queer retellings of Godzilla, the brief history of ‘Goblin Mode’, and the psychological impact of the hit 00s science fiction drama LOST.